The Legend of Zelda: A Link Between Worlds Is Playable In 2D, Makes Players Enjoy More In 3D

Zelda: A Link Between Worlds Title
In a recent interview with Zelda series producer Eiji Aonuma, he revealed that his team only found out about the Nintendo 2DS after they have started work on The Legend of Zelda: A Link Between Worlds. He revealed that certain adjustments had to be made with the games' puzzles in order to accommodate the new handheld.

Aonuma also ensured that the game will be playable in 2D, but turning on the 3D could allow players to see things clearer.
"It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on. We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It's definitely still playable in 2D!"
Aonuma also said that with Zelda: A Link Between Worlds, players who used to have difficulty playing games in 3D, will be able to see things better and enjoy.
"A Link Between Worlds is being developed with 60 frames per second," he said, "and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it's lower than it's sometimes hard for your eyes to focus on the appropriate image. We think we've created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title."
We are just a month away from the release of The Legend of Zelda: A Link Between Worlds!

Source: http://www.gamespot.com/Articles.html/the-legend-of-zelda-a-link-between-worlds-changed-slightly-because-of-2ds/1100-6415659/

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